BonesPro is ready for Autodesk’s 3ds Max 2018!

BonesPro is ready for Autodesk’s 3ds Max 2018!

BonesPro 4.74 is ready for Autodesk’s 3ds Max 2018! BonesPro has been updated for full compatibility with 3dsMax 2018. Plus, we added some improvements and fixes. Enjoy! Improvments and fixes: Full 3ds Max 2018 support! Fixed an issue where bone limit was not applied...
BonesPro 4.70 Update

BonesPro 4.70 Update

BonesPro 4.70, the most efficient skinning solution for Autodesk 3dsMax, calls into play massively accelerated computations,  improved tools and workflow optimizations. The latest upgrade is free to download for all existing BonesPro customers. BonesPro 4.70...
BonesPro 4.64 dual quaternion Release

BonesPro 4.64 dual quaternion Release

BonesPro 4.64 dual quaternion release Among various fixes and improvements, the optimal skinning plugin for Autodesk 3ds Max, BonesPro, has now received support for the popular dual quaternion blending. This alternative skin blend method now allows 3ds Max riggers and...
BonesPro 4.63

BonesPro 4.63

BonesPro has been updated to version 4.63, adding the following improvmeents: – Settings of the selected bones can now be copied to other bones by shift-clicking on them. – Influence visualization now shows influences when more than one bone are selected...
BonesPro in Star Trek: Into Darkness

BonesPro in Star Trek: Into Darkness

We are excited to re-post a fantastic interview with Adam Watkins from the Siggraph 2013. Adam Watkins talks about Pixomondo’s 3dsMax pipeline for blockbuster VFX films such as Star Trek Into Darkness, pointing in the animation part at the usage of BonesPro for...