BonesPro for Autodesk 3ds Max
Elastic skinning for modern character production.
Create smooth, organic deformation with direct artist control — built for complex characters, fast workflows, and production pipelines.
Organic Deformation
Skin that bends, stretches, and holds its shape.
BonesPro focuses on deformation that feels physical: smooth bends, stable joints, and fewer broken surfaces when characters move.
See Features
Why BonesPro
Not just skinning.
A deformation system.
BonesPro is designed for artists who need organic motion, stable joints, and fast iteration without losing control over the final result.
Elastic Skin
Meshes behave like organic material.
Advanced blending helps avoid collapsing joints, intersecting faces, and broken deformation.
MetaBones & ParaBones
Shape skin from beneath the surface.
Use sub-dermal deformers to define elbows, knees, muscles, padding, or special effects.
Control
Paint, override, and refine.
Combine automatic influence calculation with manual vertex editing and influence painting.

Pipeline
Convert, export, collaborate.
Use Skin Converter and Proxy workflows for FBX export, teamwork, freelancers, and render farms.
In Production
Built for characters that need to move.
From stylized animation to complex production rigs, BonesPro focuses on deformation that stays smooth, readable, and controllable.



Used Worldwide
Trusted by artists, studios, and institutions.
3d-io software has been used across games, film, animation, VR, education, architecture, and visual effects.

Workflow
Designed for artists, teams, and pipelines.
BonesPro does not lock your work into a closed system. Convert your setup to standard Skin modifiers, export through FBX, and use the free Proxy plugin when scenes need to move between artists or render machines.

Updates
Follow the development.
Read release notes, product updates, and workflow news.
Test elastic skinning in your own scene.
Download the demo and see how BonesPro behaves with your characters, rigs, and production assets.
