BonesPro for Autodesk 3ds Max

Elastic skinning for modern character production.

Create smooth, organic deformation with direct artist control — built for complex characters, fast workflows, and production pipelines.

Elastic deformationMetaBones & ParaBonesSkin ConverterProxy workflowAutodesk 3ds Max

Organic Deformation

Skin that bends, stretches, and holds its shape.

BonesPro focuses on deformation that feels physical: smooth bends, stable joints, and fewer broken surfaces when characters move.

See Features
BonesPro elastic skin deformation example

Why BonesPro

Not just skinning.
A deformation system.

BonesPro is designed for artists who need organic motion, stable joints, and fast iteration without losing control over the final result.

Elastic Skin

Meshes behave like organic material.

Advanced blending helps avoid collapsing joints, intersecting faces, and broken deformation.

MetaBones & ParaBones

Shape skin from beneath the surface.

Use sub-dermal deformers to define elbows, knees, muscles, padding, or special effects.

Control

Paint, override, and refine.

Combine automatic influence calculation with manual vertex editing and influence painting.

BonesPro pipeline and export preview

Pipeline

Convert, export, collaborate.

Use Skin Converter and Proxy workflows for FBX export, teamwork, freelancers, and render farms.

In Production

Built for characters that need to move.

From stylized animation to complex production rigs, BonesPro focuses on deformation that stays smooth, readable, and controllable.

BonesPro character deformation showcaseBonesPro creature deformation showcaseBonesPro anime character deformation showcase

Used Worldwide

Trusted by artists, studios, and institutions.

3d-io software has been used across games, film, animation, VR, education, architecture, and visual effects.

Selection of companies, studios, universities, and institutions using 3d-io software

Workflow

Designed for artists, teams, and pipelines.

BonesPro does not lock your work into a closed system. Convert your setup to standard Skin modifiers, export through FBX, and use the free Proxy plugin when scenes need to move between artists or render machines.

BonesPro workflow with Skin Converter and Proxy plugin

Updates

Follow the development.

Read release notes, product updates, and workflow news.

Test elastic skinning in your own scene.

Download the demo and see how BonesPro behaves with your characters, rigs, and production assets.