BonesPro 4.84 for 3ds Max 2024

3D-IO Announces BonesPro 4.85 with Full Autodesk 3ds Max 2025 Support

3D-IO is proud to announce the release of BonesPro 4.85, the latest update to its industry-proven skinning and deformation plugin for Autodesk 3ds Max. Designed to meet the evolving demands of modern production pipelines, this release introduces full compatibility with Autodesk 3ds Max 2025, ensuring a stable and seamless workflow for artists, animators, and studios worldwide.

BonesPro has long been recognized as one of the leading skinning solutions for character rigging and deformation in 3ds Max, trusted by professionals in film, games, television, and visual effects production. With version 4.85, 3D-IO continues its commitment to delivering reliable performance, production-ready tools, and ongoing support for the latest Autodesk technologies.

The new update provides users with an optimized experience for Autodesk 3ds Max 2025, allowing artists to continue working efficiently within modern production environments while maintaining full compatibility with existing BonesPro workflows.

All registered customers can download the free update from: https://licensing.3d-plugin.com

BonesPro 4.85 Character Design

BonesPro 4.85 Highlights

  • Full support for Autodesk 3ds Max 2025

Available now

BonesPro 4 and its training materials are now available at https://www.bonespro.com.

If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.

About 3d-io

3d-io (https://www.3d-io.com/) is a visual arts studio and software developer based in Germany.

We design, prototype, and build digital tools and visual content—combining artistic thinking with engineering precision. Our work helps studios and companies translate ideas into efficient workflows, clean visuals, and production-ready results.

Our team consists of artists, developers, and technical directors with decades of experience in games, 3D production, and the web.