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Secondary motion effects

What are secondary motion effects?

Skin looks lifeless when it is rigidly fixed to the bone structure. BonesPro includes visual oscillation and jiggling effects that provide additional realism to your mesh by allowing you to simulate breathing, trembling and body mass shifting. Just add the BoneJiggler modifier to any bone in your mesh and you have access to two kinds of secondary skin motion effects:

Hypodermic deformers

Inertia
This option allows you to add a motion delay to specific bones in order to invoke the impression of higher mass in parts of the animated mesh.

Oscillation
This allows you to add movement independent motions to the bone that are played even when the skeleton is standing perfectly still. Add a rhythmical motion to the torso to simulate breathing or a very fast effect to make the character tremble.