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Hypodermic deformers

Skin implants and deformers

A big problem for artists are sharp bends in the skin, for example in the elbow region of a character. Polygons clip into each other, the tip of the elbow looks too rounded and has no clear bone protrusion against the skin.
For those situations BonesPro offers you MetaBones and ParaBones. They give you absolute freedom to tune skinning results, pad the mesh in specific areas, create skin blockers and emphasize bone structure under the skin. They are fully animateable, allowing artists to create astonishing deformations beneath the mesh. The skin will consider these objects as physical objects and stretch over them like real skin stretches over an elbow or knee.
Instead of adjusting countless cryptic settings you just take another mesh and push it against the skin. Fill critical areas of your character with stuffing to bring them into the right shape. Parabones even allow you to crate entertaining special effects:
Create a mouse sneaking around under the carpet, pulsing veins or even a parasite moving under the skin.

Hypodermic deformers

MetaBones

MetaBones are lightweight spherical objects that can be used for basic mesh deformations. Elbows, knee caps and finger joints can quickly be given a realistic form when bent by placing a few MetaBones under the skin to simulate a real bone pressing against the skin during movement.

Metabones

Parabones

ParaBones work similar to MetaBones but instead of a simple spherical shape you can use any mesh you want and have the skin stretch over it. This gives you the freedom to implant anything imaginable into your characters. A ribcage pressing against the skin or emphasized shoulder paddings under the clothing.

Parabones